Nekki
Technical Artist (PC/Console, UE5)
4 дн. назад
АрменияГрузияСербия+1SeniorRemote
unreal engine 5nanitelumenvirtual shadow mapsvirtual texturingniagarapythonblueprints
Technical Artist to join Nekki's new PC/Console project SPINE developed with Unreal Engine 5, focusing on cinematic gun-fu shootouts with deep storyline and PC gaming features.
About the company
- Nekki is a game development studio with over 20 years of experience.
- We create games for mobile, PC, and consoles, focusing on product quality and player experience.
- The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises.
- We are building new titles: SPINE and Fight Me.
About the product
- SPINE is made with Unreal Engine 5 and centers around cinematic gun-fu shootouts.
- It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and breathtaking battles with various firearms.
Responsibilities
- Develop and optimize the art pipeline for Unreal Engine.
- Refactor shaders, materials, and master materials.
- Enhance visual quality, lighting, and post-processing within the game.
- Assist in establishing target performance metrics and budgets.
- Optimize content to meet defined performance targets.
- Research methods and technologies to solve project requirements.
- Create content guidelines based on established metrics and research.
- Develop content validation tools for artists.
- Collaborate closely with the art and programming teams.
Requirements
- 5+ years of experience as a Technical Artist, including time in a Senior role or equivalent responsibility level.
- At least one shipped title in a similar role: AA/AAA, PC or console, built on UE5 using Nanite and Lumen technology.
- A portfolio showcasing personal technical contributions: tools, shaders, materials, lighting, optimization, and implemented team workflows.
- Expert proficiency in Unreal Engine 5.
- Great familiarity with Nanite, Lumen (HWRT), Virtual Shadow Maps, Virtual Texturing, and Niagara.
- Deep understanding of real-time rendering, PBR, lighting, shaders, and optimization.
- Clear grasp of performance budgets and technical standards.
- Ability to independently identify systemic bottlenecks, architect solutions, and implement them in production.
- Proven ability to balance visual fidelity, performance, and deadlines.
Nice to have
- Experience integrating and configuring upscalers (TSR, DLSS, FSR, PSSR).
- Experience with current-gen console optimization.
- Hands-on experience with profiling tools such as Unreal Insights, GPU Visualizer, RenderDoc, PIX, or similar.
- Scripting skills in Python and Blueprints; working knowledge of HLSL and C++.