Tobspr Games
Principal Systems Designer
4 дн. назад
ГерманияSeniorRemoteC1
unreal engineblueprintsc++c#pythonluaspreadsheetsimulation
Principal Systems Designer role at Tobspr Games, a small fully remote German studio known for factory and automation games like shapez and shapez 2. The role involves hands-on system design for a new 3D factory game built in Unreal Engine.
About the company
- We're tobspr Games, a small, fully remote studio based in Germany.
- Known for shapez and shapez 2.
- Focused on factory and automation games.
About the product
- Our next big project: a new 3D factory game built in Unreal Engine.
- In development until the end of 2028 with a team of around 20 people.
Responsibilities
- Design the core systems of the game, with input from the game director: production chains, resources, logistics, progression and economy.
- Take high-level mechanics and break them down, step by step, into something the team can build.
- Prototype and tune systems yourself, in spreadsheets, simulations, Blueprints.
- Write and maintain clear design docs, and keep them in sync with what is actually in the game.
- Work daily with programmers, artists and production so design and implementation don't drift apart.
- Bring structure to the design work: priorities, open questions, decisions and their reasons.
- Act as a sparring partner for the Game Director: challenge ideas, bring alternatives, say when something doesn't work.
- Later on, lead a small design team (Level Designer, Content Designer) and help shape how we do design as a studio.
Requirements
- 8+ years of professional game design experience, with a strong focus on systems design.
- At least one shipped title where you owned major systems, ideally a systemic game (simulation, strategy, sandbox, automation, survival, colony builders or similar).
- You play factory and automation games in your free time and genuinely enjoy them.
- You think in systems: feedback loops, dependencies, scaling, emergent behaviour and edge cases.
- Hands-on work style. You prototype and test your ideas yourself, not just on paper.
- Excellent written and verbal communication in English.
- Working times compatible with the CET timezone.
Nice to have
- A programming background, or solid scripting skills (Blueprints, C++, C#, Python, Lua or similar).
- Experience with Unreal Engine.
- Experience leading or mentoring other designers.
- You've worked in small or remote indie teams before.
- Bonus: personal projects related to factory games (mods, tools, prototypes, calculators, blueprints).
Conditions
- Full-time (40h/week), fully remote.
- Very flexible working hours.
- Real influence on a game from its early stages.
- Paid overtime (though we do our best to avoid it in the first place).
- Book & training budget (100€ / month, more if needed).
- Focus days for learning new skills or researching.
- Yearly on-site team events.
- Automatic baseline salary adjustment of 2% per year.
- Hardware & home office budget (2.000€ when joining, then 1.000€ yearly).
- Job Ticket (if you live in Germany).