11 bit studios
Senior / Expert Technical Artist
6 дн. назад
ПольшаSeniorHybrid
ue5ue blueprintssubstance designerhlslglslblender3ds maxmaya
We are looking for a Senior/Expert Technical Artist to create high-quality materials and technical art solutions for Frostpunk 1886, working closely with artists and programmers using UE5.
Responsibilities
- Create high-quality materials and shaders in UE5
- Build and maintain Blueprint- and code-based tools for the art team
- Create and update documentation for tools, workflows, and engine limitations
- Help with optimization, profiling, and debugging in the final product
- Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements
Requirements
- Good knowledge of UE materials and shading workflows
- Solid understanding of the UE5 rendering pipeline, including PBR and post-processing
- Experience with UE Blueprints for tools or gameplay-supporting systems
- Practical approach to problem-solving and a good understanding of optimization
- At least one shipped title or completed commercial project
- Deep, production-proven knowledge of UE5 materials, shaders, and rendering
- Experience designing scalable material, shader, and technical art workflows
- Strong understanding of GPU performance, profiling, and optimization
- Ability to take ownership of complex technical and visual problems and drive them to resolution
- Experience mentoring other artists and defining technical best practices
Nice to have
- Knowledge of VFX or lighting
- Experience with procedural workflows (e.g. Substance Designer or other node-based tools)
- Familiarity with shader languages such as HLSL or GLSL
- Background in 3D software such as Blender, 3ds Max, or Maya
- Experience working closely with both artists and programmers
Conditions
- Psychological support/care
- Private medical package
- Multisport
- Team training budget
- In-office library
- Near Metro Stadion Narodowy and Dworzec Wschodni stations
- Dog-friendly
- In-house gym
- No dress code
- Car and bike parking
- Chill zone
- Video, board and arcade games
- Flexible working hours
- Hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
- 20 or 26 days of fully-paid holiday leave
- International working environment
- Attendance in game dev events
- Relocation budget for candidates from abroad
- Referral program
- Annual company events
- Merch/swag