Wargaming
Economy Game Designer (World of Warships, PC)
19 ч. назад
СербияMiddleOnsiteC1
game designeconomy designsystems designspreadsheetsgame analyticssimulationa/b testingdata analysis
Wargaming is looking for an Economy Game Designer to join the Meta Game Design team working on World of Warships, focusing on game economy and meta systems to drive player engagement and retention.
About the company
- Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus.
- Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius.
- The diverse and multicultural team works together to deliver a top-class experience to millions of players enjoying Wargaming's titles across all major gaming platforms.
- Flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Responsibilities
- Design and balance rewards and progression for LiveOps events focused on player activity and engagement.
- Design and balance randomized reward mechanics with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy.
- Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy.
- Analyze the impact of new features, events, and economic changes on player behavior and key product metrics.
- Monitor the health of the game economy and key systems, identify imbalances and emerging risks, maintain stability, and propose improvements based on data and player behavior.
- Work with existing meta-game systems to identify problems and opportunities and propose improvements to increase engagement and retention.
- Participate in designing and balancing new meta mechanics and progression systems for World of Warships' core audience.
- Build economic models, simulations, and calculations to validate design assumptions and balance parameters.
- Define economic rules and configurations and maintain clear design documentation.
- Collaborate with analytics and research teams to evaluate feature performance post-release and improve designs.
- Work with other disciplines through feature lifecycle from design to post-launch analysis.
Requirements
- Professional experience in Game Design, Economy Design, Systems Design, or a similar role.
- Good understanding of game economies, progression systems, rewards, resource flows, and player motivation.
- Strong numerical and analytical skills with confidence working with probabilities, expected values, and balance parameters.
- Experience using spreadsheets to perform calculations, build balance models, and work with game economy data.
- Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization.
- Experience with game analytics and BI tools, ability to define analytical questions, interpret results, and use data for design decisions.
- Ability to evaluate design decisions from player experience and product perspective including impact on engagement, retention, monetization, and economy.
- Ability to clearly explain calculations, assumptions, and design decisions to team members.
- Ability to handle well-defined design and balancing tasks independently and bring tasks to completion.
- Willingness to work with complex existing systems, understand dependencies, and gradually take ownership of larger areas.
- Good written and spoken English.
Nice to have
- Experience conducting post-release analysis, experiments, or A/B testing and translating results into design changes.
- Practical experience using AI-assisted tools to improve productivity and solve design tasks with ability to critically validate output.
- Experience working on an established game with complex existing economy and interconnected systems.
Conditions
- Work mode: Onsite in Serbia.
- Role is not eligible for relocation & immigration support.
- Benefits tailored to local market and culture.
- 21 days annual leave, up to 25 days based on years of service.
- Additional paid time off including Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave.
- Sick Leave with 10 days top-up per year.
- Maternity Leave with 18 weeks top-up per case.
- Career development and education opportunities within company.
- English language courses covered upon manager's approval.
- Private Health Care.
- Mental well-being program (iFeel).
- Onsite gym and spa.
- Free parking near Nicosia offices, based on availability.
- Free drinks-equipped kitchen on every floor.
- Eurobank benefits (if applicable).
- Employee discounts (restaurants, bars, etc.).
- Personal Gaming Account.
- Onsite canteen with subsidized food and drinks prices.
- Company events and Social Clubs.
- Seniority awards.
- Referral program with rewards for recommending talents.