Petrex.io
Senior Game Producer
17 ч. назад
500k RUB / мес.КипрSeniorOnsite
luauapisdataroblox studiomcpautomationmonetization
Petrex.io is building and operating Roblox games with a fast, AI-native workflow, recently backed by pre-seed funding and ready to scale.
About the company
- We build and operate Roblox games as a business.
- We move fast, ship often, and let data decide what lives and what gets cut.
- Our workflow is AI-native: we use agents, our own tools, MCP integrations with Roblox Studio and internal analytics to build faster than a traditional studio.
- We just received pre-seed funding from a big publisher and we are ready to scale.
Responsibilities
- Run and grow the live games.
- Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
- Keep growth moving while you build the new pipeline.
- Produce new games end to end.
- Take concepts from prototype to launch: scope, milestones, playtests, release and post-launch iteration.
- Build the AI production stack.
- Develop and refine the tooling around Roblox Studio, including MCP servers, agent workflows for Luau scripting, UI, level and content generation, and automated testing and QA.
- Manage the in-game economy.
- Design and tune monetization (game passes, developer products, progression and sinks) with a clear view of unit economics.
- Own internal analytics.
- Maintain dashboards and tracking for game KPIs, so every decision starts from numbers and not from guesses.
- Lead the people.
- Coordinate scripters, designers, builders and artists, and raise their output with better tools and clearer priorities.
- Experiment constantly.
- Test new genres, mechanics and loops quickly, kill the losers early and double down on the winners.
- Document the playbook.
- Turn what works into a repeatable process, so each next game ships faster than the last.
Requirements
- Proactive. You spot problems before they’re reported, build the fix and show the result.
- Hands-on experience producing or shipping Roblox games, or comparable live mobile or casual games, with real results to show.
- Strong understanding of game economies and live ops: retention, progression, monetization and balance.
- Technically fluent: you can read Luau, work with APIs and data, and you’re comfortable with Roblox Studio and its tooling.
- Already working with LLMs and agents in your daily work, and curious about MCP, tool use and automation.
- Good at prioritizing: you can cut scope, protect deadlines and keep a small team focused.
- Comfortable with ambiguity and fast cycles.
Nice to have
- Experience with fast-cycle Roblox genres such as simulators, tycoons and incremental or idle games.
- Experience building internal tools or automation pipelines for game development.
- Background in game design or Luau scripting.
- Experience managing small, distributed teams or freelancers.
Conditions
- Real ownership: you shape the pipeline, the stack and the game roadmap.
- A fast environment with no committees, where your tools go into production quickly.
- Competitive pay plus performance-based upside tied to game results.
- Budget for tools, APIs and compute.