Nekki
Middle Technical Level Designer (UE)
5 дн. назад
АрменияГрузияСербия+1Middle
unreal engineblueprintsvisual scriptingc++sequencerstreamingperforcegit
Join Nekki, a game development studio known for Shadow Fight and Vector, as a Middle Technical Level Designer working on the new PC/Console project SPINE using Unreal Engine 5.
About the company
- Nekki is a game development studio with over 20 years of experience.
- We create games for mobile, PC, and consoles, focusing on product quality and player experience.
- The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises.
- At the same time, we’re building new titles: SPINE and Fight Me.
About the product
- SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.
- It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and breathtaking battles with a wide array of firearms.
Responsibilities
- Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems.
- Assist in level preparation, including streaming, collider markup and internal system markers but not limited to, ensuring compatibility with technical constraints and artistic requests.
- Support and enhance level functionality during content development, integrating it seamlessly into the location.
- Participate in code reviews with technical teams during blueprint development.
Requirements
- Knowledge of Unreal Engine.
- Proficiency in visual scripting (blueprints).
- Fluent communication in Russian is required.
Nice to have
- Deep knowledge of blueprints and C++.
- Experience with sequencer and streaming.
- Experience with Perforce or Git.
- Experience in designing and implementing game levels.
- Understanding the basics of game design.