ChillBase
Lead Game Designer (Meta, Unannounced Project)
1 нед. назад
ГрузияSeniorHybridB2
game designsystem designgddunitygame economyfeature ownershipgameflowqa
We’re launching a new project and building a new meta-vertical from scratch. The Lead Game Designer will own feature development end-to-end from concept to final quality in a collaborative team environment.
About the company
- We’re currently launching a new project — and building a new meta-vertical from the ground up.
Responsibilities
- Define and maintain the overall vision for systems, their relationships, progression, and economy
- Own the domain roadmap together with the Producer, setting priorities for systems and features
- Assign features across designers, review documentation and design decisions
- Set documentation standards and feature acceptance criteria
- Participate in hiring and onboarding Game Designers, provide regular feedback, and support team development
- Coordinate the domain with peer teams and Production
- Own the quality and overall results of the domain
- Own major features throughout production: break them down into tasks, communicate the design intent, and answer team questions
- Write and maintain GDDs, specs, and feature documentation
- Identify risks, dependencies, and open questions before development starts
- Align decisions with Development, UI/UX, and QA
- Review and accept features in builds, ensuring quality and completeness of implementation
- Analyze external projects and references
Requirements
- 4+ years of experience as a Game Designer / System Designer / Product Game Designer / Feature Owner
- Experience owning large features from ideation through implementation and build validation
- Experience writing and maintaining vision documents, specifications, and GDDs
- Experience breaking down complex systems into individual features and production-ready tasks
- Strong understanding of game systems, flows, states, and dependencies
- Ability to build effective communication with Dev, UI/UX, QA, and Production teams
- Experience making independent design decisions and articulating the rationale behind them
- English proficiency sufficient to comfortably read technical and professional literature
Nice to have
- Experience working on a project in pre-production or at the start of production
- Experience developing mobile F2P games
- Experience working on multiplayer, open-world, or social projects
- Understanding of game economy and progression systems
- Experience with Unity
- Experience mentoring or functionally leading other Game Designers
Conditions
- Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance.
- We have a promotion system that allows specialists to showcase their talents in more responsible positions.
- You can choose various work types: hybrid or office in Tbilisi.
- Flexible hours with the option of taking days off.
- We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes.