Mad Head Games
Lead Environment Artist
1 нед. назад
СербияLeadHybridC2
unreal engine 53ds maxmayablenderzbrushsubstance designersubstance painterpbr workflows
Lead Environment Artist role at Mad Head Games involves leading and shaping environment art on AAA titles using Unreal Engine 5, managing teams, and delivering high-quality photorealistic game environments.
About the company
- We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted.
- For over a decade, we have pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.
- We develop exciting games in Unreal Engine including released title Scars Above and upcoming Clive Barker’s Hellraiser: Revival and an unannounced AAA title set in a beloved IP.
- Join a team working from 3 offices and over 16+ countries around the world.
- Work shoulder to shoulder with developers from Saber Interactive.
Responsibilities
- Collaborate with the Art Director, Design, Tech and Art Leads to align production with Art Direction and project priorities.
- Work closely with the Level Design Lead from initial ideas through blockout to final polished delivery, meeting gameplay, technical and art direction goals.
- Act as Environment Art point of contact for the project, represent discipline in reviews and meetings, contribute to key features and deliveries.
- Guide Environment Art production across the full pipeline: blockout, concept interpretation, lookdev, asset creation, set dressing and final in-game delivery.
- Develop and present lookdev proposals, art documentation, style guides and visual solutions supporting Art Direction and project goals.
- Resolve visual and technical areas ensuring concept intent and functional, visually consistent in-game environments.
- Own quality of team's output, providing feedback and approvals to ensure required visual quality.
- Test and iterate on levels in lookdev and in-game, play builds, identify visual, material and performance issues.
- Establish and improve Environment Art pipelines, workflows and technical standards including documentation and art guidelines.
- Work with Tech Art and Rendering to resolve technical issues, manage materials/shaders and improve tools and workflows.
- Manage outsource teams ensuring quality and alignment with project requirements.
- Lead, mentor and support the Environment Art team with direction, feedback, 1:1s and coaching.
- Plan and schedule team's work with Producer, including estimates, priorities, task and level distribution, capacity, risks and scope, monitor progress against roadmap.
- Collaborate with HR on recruitment, team structure and performance decisions including promotions and role changes.
Requirements
- Native or fluent English speaker.
- Experience building and leading a world-class Environment art team on a project where environments are central and at highest quality.
- Experience working with outsource teams.
- Strong understanding of art, architecture and Level Design principles.
- Strong knowledge of 3D software: 3ds Max, Maya, Blender and ZBrush.
- Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter.
- Strong experience with Unreal Engine 5 and environment workflows.
- Experience creating photorealistic, game-ready environments including set dressing and beautification.
- Experience creating and maintaining art style guides and technical documentation and guidelines.
Nice to have
- Experience working as a lead as part of a larger environment art team.
- Strong painting skills for providing artistic feedback.
- Deep knowledge of standard UE5 technologies such as Nanite and Lumen.
Conditions
- Competitive industry-standard salary.
- Hybrid mode preferred, options for regular office and remote work.
- Referral program to support team strengthening.
- Flexible working hours.
- 25 days vacation plus company-wide annual leave in January, short-term sick leave, additional remote days, additional leave for significant life events like childbirth, wedding, bereavement.
- A month of 4-hour workdays for employees returning from maternity leave.