EPAM Systems
LEAD UI DEVELOPER
1 нед. назад
БеларусьГрузияКазахстан+3LeadRemoteB2
unreal enginec++umgmvcmvvmjira
Lead Unreal Engine UI Developer role focused on building and optimizing responsive native UI systems for a major cross-platform product, working remotely within specified countries for EPAM Systems.
About the company
- EPAM Systems is the employer of this position.
Responsibilities
- Build and extend responsive native UI systems within Unreal Engine using UMG (Unreal Motion Graphics)
- Architect UI layouts by maintaining a clean and scalable separation between UI presentation layers and data or backend services through modern architectural patterns
- Structure and optimize data pipelines to ensure efficient data delivery to the frontend
- Bridge design and engineering by translating UX and design intent into highly performant and intuitive in-engine interfaces
- Optimize UI performance across multiple platforms, with a strong focus on mobile (iOS/Android) considerations alongside PC and consoles
- Drive engineering best practices by participating in constructive code reviews and contributing to the team's technical standards
Requirements
- At least 5 years of professional relevant experience in software development, with dedicated focus on game UI development
- A minimum of one year of experience in people management or team leadership
- Deep hands-on expertise developing within Unreal Engine, including workflows, packaging, and platform targeting
- Practical experience building reusable and scalable UI component systems using UMG or equivalent in-engine UI frameworks
- Proficiency in C++ within the Unreal Engine context, paired with a solid understanding of UI architectural patterns such as MVC or MVVM
- Proven track record of connecting Unreal Engine frontend UI to backend services or data pipelines
- Cross-platform development experience spanning PC, mobile, and consoles, with a clear understanding of platform-specific UI constraints and performance budgets
- Experience using tools such as JIRA for bug tracking and task management
- English level B2 or higher, with strong written and verbal communication skills
Nice to have
- A strong eye for UX, visual polish, and micro-interactions to elevate the overall user experience
- Experience with Unreal Engine profiling tools and mobile performance budgets for fine-tuning application performance
- Comfort working in mixed Blueprint and C++ codebases to collaborate effectively across different development approaches
- Experience navigating console certification requirements to ensure successful platform releases
- Shipped titles or commercial applications built in Unreal Engine, demonstrating end-to-end delivery capabilities
Conditions
- Contract work type
- Remote work format within Belarus, Georgia, Kazakhstan, Kyrgyzstan, Uzbekistan, Armenia