Beffio
Senior Technical Lighting Artist
1 нед. назад
ЕвропаSeniorRemoteC1
unreal enginereal-time lightinglumennaniteblueprintsworld partitionsequencervirtual shadow maps
Beffio is an award-winning co-development studio working with international clients including Square Enix and Nike. The studio is looking for a Senior Technical Lighting Artist with strong Unreal Engine experience and a deep understanding of real-time lighting, rendering and environment systems.
About the company
- Beffio is an award-winning co-development studio working with international clients including Square Enix and Nike.
Responsibilities
- Create, polish and troubleshoot real-time lighting setups in Unreal Engine
- Work with dynamic Time of Day lighting systems
- Configure and balance Directional Light, Skylight, Sky Atmosphere, Skybox and Exponential Height Fog
- Work with Post Process Volumes, exposure and Local Exposure
- Use Sequencer and Day Sequence Volumes to control lighting and Time of Day parameters
- Diagnose lighting, rendering, exposure, shadow, fog, atmosphere and performance issues
- Work with Lumen, Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
- Navigate Blueprints to understand lighting and environment systems and identify potential issues
- Work with levels, sublevels, World Partition, Data Layers and streaming
- Collaborate with client-side Art, Lighting, Tech Art and Engineering teams
Requirements
- Strong professional experience with real-time lighting in Unreal Engine
- Professional background as a Lighting Artist, Technical Lighting Artist, Technical Artist, Environment Artist with a lighting focus or similar role
- Strong portfolio or reel demonstrating real-time lighting work in Unreal Engine
- Deep understanding of Unreal Engine lighting workflows and rendering fundamentals
- Practical knowledge of Time of Day systems
- Strong understanding of direct lighting, skylight, atmosphere, fog, exposure, post-processing and shadows
- Good knowledge of Lumen and its limitations across supported platforms
- Knowledge of Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
- Ability to navigate Blueprints, Sequencer, World Partition and Data Layers
- Strong diagnostic and technical problem-solving skills
- Ability to identify performance and rendering bottlenecks
- Clear written English
- Comfortable working in a fully remote, client-facing co-development environment
Nice to have
- Experience with dynamic Time of Day systems
- Experience with large open-world or semi-open-world Unreal Engine projects
- Experience profiling and debugging lighting and rendering performance
- Strong cinematic and gameplay lighting sense
- Experience with consoles or other performance-constrained platforms
- Basic Blueprint scripting knowledge
- Experience working closely with Technical Art and Engineering teams
Conditions
- Fully remote work
- Full-time cooperation
- B2B or standard employment contract options
- Work on technically demanding Unreal Engine projects
- Direct impact on lighting quality, readability and rendering consistency
- Collaboration with experienced international Art, Lighting, Tech Art and Engineering teams
- Production-focused co-development environment
- Opportunity to solve complex real-time lighting and rendering challenges
- Annual team retreat focused on learning, alignment and team bonding