Wooga
Senior UI/UX Designer (New Games)
2 нед. назад
ГерманияSeniorHybrid
figmaphotoshopunity2d art
Senior UI/UX Designer role at Wooga focusing on casual mobile F2P games, responsible for UI/UX design, prototyping, and collaborating with cross-functional teams. The company specializes in story-driven casual mobile games and is part of Playtika.
About the company
- Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations.
- We are part of Playtika and the global leader in the category of Hidden Object Games.
- With June’s Journey, we’re providing joy for millions of players around the world every day.
About the product
- Wooga is a developer of story-driven casual mobile games such as Ghost detective, June's Journey, Pearl's Peril and Switchcraft.
- The company has 201-500 employees and has received $31M in investments.
Responsibilities
- Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction.
- Maintain and evolve UI style guides and design systems for consistency across screens and features.
- Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into.
- Translate game design and monetization requirements into clear, player-friendly interfaces.
- Collaborate closely with artists, game designers, product managers, and engineers.
- Work independently to scope, prioritize, and own delivery of work.
- Report directly to the Creative Director of New Games.
Requirements
- Prior experience in the mobile gaming industry.
- Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production.
- A solid grasp of onboarding, retention, and monetization-friendly design patterns.
- 2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style).
- A portfolio demonstrating this range across UI production, UX validation, and supporting art.
- Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners.
- Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders.
- Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing.
- Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential.
Nice to have
- Desire to learn and willingness to solve problems are more important than experience on paper.
- Embracing diversity of mindsets and backgrounds is valued.
Conditions
- This is a 1-year fixed-term contract.
- (Re)location to Berlin is preferred but remote applications are considered; working hours are standard Berlin times (roughly 9 to 18).
- Generous relocation package and home search support if not located in Berlin.
- German language classes for employees and their significant others.
- Hybrid work model with two days in office and three remote days per week.
- 10 days a year to work from abroad.
- Significant education budget and extra days off for self-development.
- Yoga, mindfulness app, sports and transport subsidies, Purpose Day to donate time to worthy causes.
- Committed to providing a friendly, safe and welcoming environment regardless of gender, identity, sexual orientation, disability, appearance, size, race, age, religion, or game preferences.