AppQuantum
3D Generalist
3 нед. назад
КипрMiddleRemote
blenderunityanimationvfxkeyframesgitshader graphrigging
3D Generalist / Technical 3D Generalist role in the RnD Team at AppQuantum working on 3D asset creation and integration for a mobile game, primarily using Blender and Unity.
About the company
- Flexible work environment: work remotely from home or in our office in Cyprus
- Paid holidays and sick leave to prioritize your health and well-being
- Competitive salary based on interview results and annual performance reviews
- Bonus system tied to the company's success and performance
- Opportunities to attend conferences, workshops, and meetups
- English classes
- Cool corporate parties and team-building events
- Holiday Gifts: celebrate special occasions with thoughtful holiday gifts from the company
- Free lunches in our office: enjoy a pleasant time over a meal with your colleagues
About the product
- You will be working primarily with Blender and Unity, creating and integrating 3D assets for a mobile game, as well as producing animation, VFX, and supporting assets for UI, marketing, and prototyping
Responsibilities
- Create and texture low- and mid-poly 3D models for an existing mobile game
- Create models based on existing concepts, as well as develop your own concepts based on documentation and references
- Handle the full 3D asset integration pipeline in Unity: preparation, validation, export, import, and final setup
- Configure assets directly in Unity, including prefabs, materials, and animation controllers
- Create animations, primarily directly in Unity, using keyframes and curves
- Create VFX for 3D animations and UI, including sprite-based effects and particle systems
- Use AI tools as part of your everyday workflow — for references and concepts, texture generation and refinement, prototyping, and technical tasks
- Create props and other 3D assets for different purposes, including UI artwork, marketing materials, and prototypes
- Optionally create and maintain simple shaders in Unity
- Optimize 3D models and VFX for mobile performance constraints
- Switch between different types of tasks depending on the needs of the project
Requirements
- Strong knowledge of Blender and substantial hands-on experience with it
- Good understanding of the Blender → Unity asset pipeline
- Experience setting up 3D assets in Unity, including prefabs, materials, and animation controllers
- Experience creating animations using keyframes and curves
- Experience creating VFX, both sprite-based effects and particle systems
- Understanding of 3D asset optimization for mobile platforms
- Experience using AI tools and automation in your workflow — for finding references and concepts, creating or refining textures, writing scripts, etc
- Basic understanding of Git and experience working with it in a team environment.
- A versatile mindset and willingness to work across different areas of 3D production
- Experience with 2D graphics (Nice to Have)
- Experience with Shader Graph in Unity (Nice to Have)
- Experience with rigging and skinning (Nice to Have)
- Russian language skills