Saber Interactive
Lead Meta Game Designer
3 нед. назад
Страна неизвестнаSeniorHybridC1
unreal engineunitysqlpythonliveopsgameplay ability systemdata analysisspreadsheets
We are looking for a Senior Meta Game Designer to join the development of an unannounced AAA multiplayer-shooter, responsible for designing and iterating on metagame systems and long-term player experience.
About the company
- Saber Interactive is a game development studio known for projects such as World War Z, SnowRunner, and Halo: Master Chief Collection.
Responsibilities
- Own the design and long-term evolution of metagame systems.
- Design and implement meta systems that enhance progression, engagement, and long-term retention.
- Work closely with design leadership and vision owners to ensure meta systems reinforce the game's core pillars, player fantasy, and product vision.
- Define feature goals, player journeys, success metrics, and KPIs.
- Produce clear design documentation, user flows, balancing specifications, and feature requirements.
- Collaborate with Engineering, UI/UX, Art, Production, Analytics, QA, and other design disciplines.
- Prototype, configure, and iterate features using engine tools and data-driven workflows.
- Balance progression pacing, economies, resource generation, and reward structures.
- Own features throughout the entire development lifecycle, from concept through implementation, iteration, and release.
- Participate in playtests and drive improvements based on feedback.
Requirements
- 5+ years of professional Game Design experience.
- Experience shipping at least one multiplayer or live-service title.
- Strong expertise in metagame systems, progression, economy, and LiveOps.
- Experience designing systems for competitive and/or cooperative online games.
- Strong understanding of player motivation, retention, engagement, and game economies.
- Advanced balancing skills using spreadsheets and data analysis tools.
- Experience working with Unreal Engine, Unity, or proprietary game engines.
- Strong written communication and design documentation skills.
- Ability to independently own complex features while collaborating across multiple disciplines.
- Broad knowledge of multiplayer games, especially FPS titles, with the ability to identify industry best practices, evaluate their trade-offs, and apply them appropriately.
- Professional-level English/Russian communication skills.
Nice to have
- Experience working on FPS or extraction shooter titles.
- Experience designing matchmaking, MMR, or ranked progression systems.
- Experience with virtual economies, monetization, and progression systems.
- Knowledge of SQL, Python, or similar data analysis and scripting tools.
- Familiarity with Unreal Engine data-driven workflows (Data Assets, Data Tables, Gameplay Ability System).
- Experience supporting games after launch through LiveOps.
- Understanding of analytics platforms and telemetry pipelines.
Conditions
- Participation in ambitious, world-class projects
- Work with a team of top-tier professionals
- Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
- 100% paid sick leave
- Flexible work schedule.