Lead Producer, Publishing (6-months Contract)
1 нед. назад
USALeadRemote
milestone managementrisk managementproject planning
Lead Producer in game publishing driving milestone delivery and managing execution for AAA titles.
О компании
- Games , a division of Paramount, a Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them. Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For more information on how we process your personal information, please review the Privacy policy l
Обязанности
- Game & Industry Fluency — Bring real knowledge of how games get made to the table: how features and creative decisions translate into player experience, and where established workflows or delivery approaches could be sharpened. Judgment Under Pressure — Help plan and deliver milestones by making sure the right people have the right information at the right time. Weigh scope, schedule, and cost tradeoffs, understand what ripples downstream, and escalate risk before it compounds. Day-to-Day Production Leadership — Run execution for a defined set of features, workstreams, or an entire title. Help balance competing pressures of quality, time, and cost, flag risks and opportunities to leadership, and solve the daily fires that come with shipping a AAA game. &
Требования
- 8+ years in game production, publishing production, product management, or a related discipline with experience over a title's full lifecycle, including post-launch.
- Experience with live service titles or ongoing content pipelines.
- Comfort working across distributed teams and time zones.
- A track record partnering with both developers and internal publishing groups (Marketing, BD, QA, Research, etc.).
- Demonstrated ability to manage schedules and stakeholder communication across multiple concurrent workstreams.
- A steady hand with ambiguity, and sharp instincts for spotting risk early and triaging it fast.
- Strong writing and meeting-leadership skills, with the ability to build alignment through documentation, not just conversation.
- A demonstrated ability to earn trust across a wide range of partners through clear communication and a genuine player-first lens.
- Real passion for games, with the ability to articulate what "great" looks like for a given genre.
- Experience managing feature-level budgets or financial workflows is a plus.