Sparrowhawk Games
Gameplay Engineer
2 дн. назад
MiddleRemote
c++unreal engine
Sparrowhawk Games is looking for a versatile part-time Gameplay Engineer to expand an early prototype into a robust proof-of-concept for a light-hearted single-player indie Metroidvania game.
Responsibilities
- Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features.
- Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics.
- Write clean, maintainable C++ code designed for fast-paced iteration.
- Help scope gameplay elements and advise on technical architecture and efficient implementation.
Requirements
- 3+ years of professional experience using C++ within Unreal Engine.
- At least 1 released title.
- Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics.
Conditions
- Genuine Flexibility: A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure.
- No-Nonsense Direction: Scope-conscious planning, with a detailed concept in place, focused on eliminating wasted work and unnecessary overhead.
- Inclusive Culture: Part time only to enable those with ailments or other commitments to balance their working lives.