Unreal Gameplay & Backend Programmer 6 months Contract (open to extension)
4 мес. назад
SerbiaEuropeRemote
c++unreal engineclient-server architecturenetworked gameplayapiscloud services
Unreal Gameplay & Backend Programmer working on scalable backend-driven systems for multiplayer PC and console projects.
О компании
- ABOUT YOU We’re looking for an Unreal Gameplay & Backend Programmer with strong expertise in C++ and Unreal Engine, focused on building and maintaining scalable backend-driven systems for multiplayer PC and console projects. In this role, you will work at the intersection of gameplay and backend, designing and implementing client–server architecture, online services, and integrations that power core game features. The ideal candidate has hands-on experience developing and supporting backend systems, including networked gameplay, APIs, and service integrations. You are comfortable working with distributed systems, optimizing server performance, and ensuring reliability and scalability of online features. Experience with cloud services, backend infrastructure, and data-driven syst
Обязанности
- • Develop and support core gameplay features. • Perform code reviews and maintain technical documentation. • Participate in discussions related to technical solutions and implementation strategies. • Contribute to the design and evolution of project architecture and infrastructure. • Assist in improving development workflows and overall technical quality. • Work closely with Programming, Production, Design, QA, Art, and Animation teams to establish efficient cross-disciplinary pipelines.
Требования
- • Minimum 5 years of professional experience working with C++ and Unreal Engine. • Strong expertise in C++ programming. • Extensive hands-on experience with Unreal Engine’s core gameplay framework. • Experience designing and implementing scalable, maintainable game architecture in Unreal Engine. • Experience working on open-world projects, including performance optimization for such projects. • Good understanding of client–server networking architecture. • Experience developing multiplayer gameplay features and matchmaking systems. • Hands-on experience integrating Unreal Engine gameplay systems with backend services (REST APIs, authentication, player data, matchmaking, etc.). • Practical experience working with backend systems, including HTTP APIs, backend services, and database arch