AR Game Designer — Mobile & WebAR
2 нед. назад
USARemote
iosandroidwebar
Design AR gameplay mechanics and interactions for a mobile and WebAR horror-themed monster encounter game.
Обязанности
- Define the core gameplay loop for short-form AR monster encounters.
- Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
- Develop the interaction between the player, monster, environment, and virtual weapon.
- Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
- Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
- Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
- Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
- Explore how leaderboard and competitive mechanics can extend engagement.
- Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
- Design onboarding that requires minimal instruction and gets users into the experience quickly.
- Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
- Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
- Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
- Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
Требования
- Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer .
- Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
- Strong understanding of short-form gameplay loops and immediate player feedback.
- Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
- Strong understanding of player motivation, progression, reward, difficulty, and replayability.
- Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
- Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
- Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
- A portfolio of work is mandatory.
Будет плюсом
- Hands-on Unity experience.
- Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
- Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
- Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
- Familiarity with multiplayer and leaderboard systems.
- Experience designing family-friendly horror entertainment.
Другое
- We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.
- The product combines physical retail merchandise with two levels of digital experience:
- Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.
- Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.
- We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.
- The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.
- This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.
- The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.