Renderer Studios
Middle VFX Animator
1 мес. назад
MiddleRemoteB1
unreal niagaraunity vfx graphshurikenhlslphotoshopsubstance designerafter effectsunreal material editor
We are a passionate and growing game development studio dedicated to creating immersive, high-quality interactive experiences for players worldwide. As a VFX Animator, you will author and integrate real-time visual effects using Unreal Engine Niagara and/or Unity VFX Graph, collaborating closely with various teams to enhance gameplay and visuals.
About the company
- We are a passionate and growing game development studio dedicated to creating immersive, high-quality interactive experiences for players worldwide.
- Our team values creativity, craftsmanship, and collaboration.
Responsibilities
- Create and polish real-time VFX including particles, meshes, trails, ribbons, decals, and shaders using Unreal Engine Niagara and/or Unity VFX Graph or Shuriken
- Author supporting assets including flipbooks, sub-UV sheets, gradients, noise textures, meshes, and vertex-animated assets
- Build and optimize materials and shaders for visual effects using Unreal Material Editor, HLSL, Unity Shader Graph, or Amplify
- Ensure gameplay readability through effective timing, silhouette, color language, and visual clarity
- Optimize effects for performance, including overdraw, particle counts, draw calls, and LODs
- Troubleshoot integration and profiling issues
- Collaborate with animation and game design teams to synchronize effects with gameplay actions and improve game feel
- Maintain and extend the project's artistic direction across stylized and realistic visual styles
Requirements
- 3+ years of professional experience creating real-time VFX for games
- Strong portfolio demonstrating stylized and/or realistic real-time visual effects
- Proficiency with Unreal Niagara or Cascade and/or Unity VFX Graph or Shuriken
- Strong understanding of VFX fundamentals including timing, spacing, shape, motion, color, and lighting
- Experience creating shaders and materials using node-based tools and/or HLSL
- Experience authoring textures and flipbooks using Photoshop and/or Substance Designer
- Familiarity with After Effects for sheet compositing
- Understanding of real-time performance optimization across target platforms
- Functional English proficiency, both written and spoken
- Strong communication and collaboration skills
- Passion for game development with a proactive and self-driven mindset
- Ability to solve problems creatively and independently
Nice to have
- Experience with fluid or pyro simulation using EmberGen or Houdini
- Experience with VAT workflows
- Familiarity with gameplay animation pipelines or motion capture workflows
- Technical art skills including scripting, tool development, or custom shader creation
- Experience shipping games on PC, console, or mobile platforms
Conditions
- Opportunity to work on AAA projects with international game studios
- Cross-cultural collaboration with distributed teams
- Long-term career growth and future project opportunities