Sperasoft
MIDDLE LEVEL ARTIST
3 нед. назад
PolandEuropeMiddleOnsite
mayablenderunreal enginesubstance paintersubstance designermodelingvertex paintinglods
Sperasoft is looking for a Middle Level Artist to create immersive and visually compelling game environments, working on-site in Warsaw as part of a multidisciplinary development team.
About the company
- Sperasoft
Responsibilities
- Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
- Maintain visual quality and consistency according to the project’s quality bar and art direction
- Gather and organize reference materials for environment assets
- Follow studio pipelines, naming conventions, and asset management guidelines
- Assemble and modify modular assets to create architectural and natural environments
- Prepare visual breakdowns, reference boards, and asset lists
- Support the Lead Level Artist with production and artistic tasks
- Integrate environment assets and textures into levels
- Optimize levels in collaboration with Technical Art and Design teams
- Configure LODs, collisions, materials, and other asset properties
- Support bug fixing and visual polish throughout production and testing
- Verify level quality in the engine and make necessary improvements
Requirements
- Understanding of architectural and natural environment composition, scale, and structure
- Knowledge of gameplay readability, player navigation, and visual guidance principles
- Experience optimizing levels for real-time engines
- Knowledge of LODs, draw calls, and streaming
- Strong modeling skills for modular environment assets
- Experience with Maya or Blender
- Experience with material blending and vertex painting
- Proficiency in Unreal Engine or another real-time engine
- Experience with Substance Painter or Substance Designer
- Understanding of physically based rendering workflows and material standards
- Strong attention to detail and consistency with the project’s art style
- Ability to collaborate effectively in a multidisciplinary team
Nice to have
- Knowledge of material optimization techniques for real-time engines
- Basic understanding of lighting principles
- Experience adjusting lighting in real-time engines
- Experience with Houdini or other procedural tools
- Experience working on shipped titles
Conditions
- Full-time employment
- On-site work in Warsaw
- Collaboration with a multidisciplinary development team
- Opportunity to create visually rich game environments
- Work with modern real-time production pipelines