Ride the Lion Studios
SENIOR TECHNICAL ARTIST
3 нед. назад
WorldwideSeniorRemoteC1
unreal engine 4blueprintssequencerperforcegitshadersmaterialsparticle systems
Ride the Lion Studios is developing an Early Access game, Tamer: King of Dinosaurs, and seeks a Senior Technical Artist to create and optimize visual effects and gameplay systems using Unreal Engine 4 in a remote contractual position.
About the company
- Ride the Lion Studios is an independent game development studio working on Tamer: King of Dinosaurs, an Early Access project developed in Unreal Engine 4.27.2.
Responsibilities
- Create high-quality combat particle effects and visual effects
- Build optimized visual effects for surreal environments
- Create energy fields, psychic landscapes, and abstract environments
- Develop gameplay systems for a fort construction module
- Implement wood chopping and environmental object interactions
- Build technical systems for a cooking minigame
- Create dynamic material effects including browning, burning, and colour transitions
- Implement physics-driven gameplay systems
- Develop siege weapon and corpse launching mechanics
- Create animation sequences using Sequencer
- Implement scripted dinosaur interactions with environmental objects
- Build gameplay-focused minigames in Unreal Engine
- Collaborate with programmers to integrate systems
- Maintain project performance and stability
Requirements
- At least 2 years of professional experience as a Technical Artist
- Strong experience with Unreal Engine 4
- Working knowledge of Blueprints
- Experience using Unreal Engine Levels and Sequencer
- Strong understanding of optimisation and performance
- Experience creating particle systems and gameplay visual effects
- Knowledge of shaders and materials
- Experience with Perforce or Git
- Solid written and spoken English
- Strong portfolio demonstrating technical abilities
- Detailed résumé describing previous projects
- Professional attitude and reliability
- Ability to collaborate effectively in a remote team
- Willingness to work with adult content
Nice to have
- At least 4 years of professional Technical Artist experience
- Experience working on shipped commercial games
- Experience with games released on Steam, consoles, or other marketplaces
- Experience implementing gameplay systems
- Experience creating physics-driven mechanics
- Availability in European or Asian time zones
Conditions
- Fully remote contractor position
- Flexible working hours
- Contract from August 2026 to April 2027
- Possibility of transitioning into a full-time role
- Support from experienced Unreal Engine developers
- Work on an established Early Access project
- Opportunity to select tasks based on your expertise
- More available hours for candidates with broader technical skills
- Collaboration with an experienced long-term development team