Technical Artist
2 мес. назад
SpainEuropeSeniorOnsite
shaderscriptingpipeline developmenttechnical documentationperformance optimizationasset validation
Technical Artist bridging artists and programmers for game development, focusing on shaders, scripting, pipelines, and optimization.
О компании
- With multiple awards to our name, Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect. The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. As a technical artist, you will take on advanced responsibilities, including designing and developing shaders, scripting, and creating advanced pipelines. You will write and maintain technical documentat
Обязанности
- Provide technical follow-up to the art team in regards to performance and guidelines.
- Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.
- Design, implement and optimize shaders while meeting artistic and technical requirements.
- Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.
- Initiate and follow up on research and development as well as the technical pipeline development
- Create and maintain technical art documentation to support tools, workflows, and processes.
- Act as interlocutor between the art and the programming team.
- Provide mentorship to junior team members, fostering their growth and professional development.
Требования
- Experience in high-level coding languages (Python, C#, etc.) with an understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.
- An understanding of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively.
- Experienced in shader development with a strong understanding of the Physically Based Rendering (PBR) pipeline.
- A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).
- Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.
Будет плюсом
- A good understanding of HLSL .
- Experience with Maya, Houdini, Substance Designer and Painter.
- Knowledgeable on the latest advances in (procedural) content creation.