Spontaneous applications
2 мес. назад
Czech RepublicEuropeSeniorRemoteB2
c#
Company accepts spontaneous applications for senior game development roles, especially programmers with experience in C# and game engines, and game designers familiar with their games.
Другое
- If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as Space Engineers and Space Engineers 2 , we would love to hear from you. You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.
- At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.
- Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. We primarily use C# and our proprietary VRAGE3 engine.
- Have several years of professional experience in the game industry
- Have worked on PC and/or console games
- Have strong C# development experience
- Have experience working with custom game engines
- Have contributed to the development of game engine technology and systems
- For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.
- As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.
- Our Art department includes:
- 3D Art
- Character Art
- Animation
- 2D/UI Art
- Concept Art
- Video Creation
- Our artists commonly work with tools such as:
- 3ds Max
- ZBrush
- Photoshop
- Figma
- Illustrator
- Replay Tool
- As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects.
- Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world.
- However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team.
- If your profile aligns with our future hiring needs, feel free to send us your resume so we can contact you in the future.
- We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of Space Engineers.
- Please note that experience outside the video game industry is generally not sufficient for most of our roles.
-