Fs Studio

Senior 3D Technical Artist

1y ago
LATAMSeniorRemote
Fs Studio

Senior 3D Technical Artist

1y ago
LATAMSeniorRemote3d modelingsculptinguv mappingtexture creationshader creationanimationparticle effects

Senior 3D Technical Artist responsible for creating and optimizing 3D models and assets for game engines and animations.

Responsibilities

  • ● Collaborate with designers and other artists to establish project requirements
  • and timelines.
  • ● Work with other areas to address and resolve asset-related issues.
  • ● Develop prototypes and concept models to communicate ideas and design
  • intent.
  • ● Create high-quality 3D models, including both organic and hard surface assets.
  • ● Sculpt detailed assets.
  • ● Refine and optimize meshes for real-time applications.
  • ● Perform retopology and optimization of meshes to ensure performance in
  • pre-rendered animation, real-time, or simulation environments.
  • ● Conduct performance profiling and optimization to maintain frame rates and
  • visual fidelity.
  • ● UV map and texture 3D models with attention to detail.
  • ● Create materials and shaders for various projects.
  • ● Light different scenes effectively.
  • ● Animate assets as required.
  • ● Create and implement particle effects and simulations.
  • ● Render stills and animations.
  • ● Handle post-processing tasks.
  • ● Ensure the quality of every piece produced.
  • ● Mentor junior artists and provide constructive feedback on their work.

Requirements

  • ● Proven experience working with various file formats and migrating assets
  • between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
  • ● Experience preparing, integrating, and optimizing assets for game engines,
  • including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new
  • engines as needed.
  • ● Experience with virtual reality (VR) or augmented reality (AR) projects.
  • ● Experience with rigging and skinning characters for animation.
  • ● Familiarity with real-time rendering techniques and optimization strategies.
  • ● Familiarity with cross-platform development and optimization for various devices.

Other

  • Generalist 3D Artist with experience in both organic and hard surface modeling,
  • sculpting, and integration across various game engines. The ideal candidate will possess
  • a keen eye for design and a strong technical background.
  • ● Familiarity with game development pipelines and workflows.
  • ● Proficiency in creating efficient UV layouts and understanding texture atlasing.
  • ● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
  • ● Experience with Marvelous Designer or Clo3D.
  • ● Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
  • ● Competence in Photoshop and Illustrator.
  • ● Familiarity with After Effects and Premiere.
  • ● Experience with Unity, Unreal, and the Omniverse Suite
  • Houdini experience highly preferred.