Searchable
Lead Product & UX Designer
1mo ago
EuropeLeaduser researchusability testingprototypingproduct design
Lead Product & UX Designer role responsible for user research, problem framing, and end-to-end product design for an AI-powered search platform.
Responsibilities
- Searchable is building the platform that helps brands understand and improve how they appear across AI-powered search: ChatGPT, Perplexity, Claude, Gemini, and beyond. It's a new category, and the product has to make that clear instantly. This is a research-led, systems-driven design role. You'll own the full journey from user research and problem framing through to high-fidelity, production-ready prototypes that a design or front-end engineer can build from directly. There's no handoff ambiguity. The prototype is the spec. You'll work in-office in London, embedded directly with the product and engineering team, and report to the founding team.
- Plan and run user research sessions and synthesise findings into actionable outputs
- Design and iterate on product features across web and dashboard surfaces
- Build interactive prototypes in Figma and with Claude Code / Lovable
- Maintain the design system and component library
- Present work clearly and take direct feedback well
- Partner with engineering on implementation quality
Requirements
- 5 to 8 years of product and UX design experience, ideally in B2B SaaS or data-heavy products
- Strong research capability: you can design and run studies, not just interpret someone else's findings
- Equally strong visual and interaction design skills: research-led does not mean low-fidelity
- Genuinely AI-native: you use Claude Code, Lovable, and similar tools in your actual workflow, not as a talking point
- Figma fluency, including component architecture and design systems
- Comfortable working directly with engineers and reading front-end code well enough to have a real conversation about implementation
- Clear communicator: written, verbal, and visual
- Based in London and comfortable working in-office
Conditions
- £150,000 (DOE)
- Significant equity at an early stage in a market that is moving fast.
- 25 days paid vacation and leading parental and childcare policies
- Office-based, 5 days per week — we work best together in person
Other
- Location: London (in-office)
- Run structured and unstructured research: interviews, usability tests, behavioural analysis, and session data
- Translate findings into clear problem definitions and design briefs
- Build a research practice that compounds: documented insights, reusable frameworks, and a living understanding of our users
- Work closely with GTM and product to ensure research is connected to commercial reality, not just UX theory
- Own the design of core product surfaces: dashboards, onboarding, reporting, workflow tools, and alerts
- Design for clarity and speed: our users are time-poor marketers and SEO leads who need to act on data fast
- Maintain and evolve the design system, ensuring visual and interaction consistency across the product
- Contribute to product strategy: you should have opinions on what to build, not just how to present it
- Use Figma, Claude Code, and Lovable to take designs from concept to interactive, production-quality prototype
- Prototypes should be detailed enough that a design engineer can build directly from them: no translation layer, no ambiguity
- Use AI tooling to move faster: generate variants, test edge cases, iterate in hours not days
- Stay current with what's possible; the expectation is that your workflow evolves as the tools do
- Own the handoff process end-to-end: annotated components, documented interactions, responsive behaviour, and edge states
- Work directly with front-end and design engineers to QA implementation against design intent
- Flag and resolve discrepancies before they reach users
- Experience designing for dashboards, analytics, or data visualisation products
- Exposure to SEO, content marketing, or AI search tools
- Experience building or maintaining a design system from scratch
- Portfolio that shows research artefacts alongside final UI: not just pretty screens
- Evidence of working in early-stage environments where process didn't exist before you built it