CD PROJEKT RED
Lead Technical Artist
4d ago
EuropeLeadHybridC1unreal engine 5shader developmentdcc workflowspythonc++houdininiagarablender geometry nodes
CD PROJEKT RED is hiring a Lead Technical Artist for Project Hadar, focusing on defining technical art vision and tool development in Unreal Engine 5.
About the company
- CD PROJEKT RED is looking for a Lead Technical Artist to join the team working on Project Hadar, the studio’s first original IP and video game.
About the product
- Project Hadar is CD PROJEKT RED’s first original IP and video game.
- The role focuses on achieving high visual fidelity and strong performance in Unreal Engine 5.
- Work on a story-driven RPG with high visual and technical ambitions.
Responsibilities
- Prototype, research, and integrate new features in Unreal Engine 5.
- Lead, mentor, and guide technical artists.
- Develop tools and features that support artistic goals.
- Support talent acquisition, performance evaluation, professional development, and team engagement.
- Ensure high-quality asset integration while maintaining performance and memory efficiency.
- Define best practices for asset pipelines and technical art.
- Create and maintain technical documentation.
- Collaborate with art directors, engineers, and designers.
- Identify and resolve production pipeline bottlenecks.
Requirements
- Minimum 3 years of experience in a leadership role in a creative environment.
- Minimum 6 years of experience in a technical art role.
- Strong leadership experience with mentoring technical artists.
- Excellent knowledge of Unreal Engine 5.
- Excellent shader development skills.
- Strong understanding of DCC workflows.
- Experience creating tools and automation with Python or C++.
- Strong problem-solving and debugging skills.
- Ability to take ownership, set goals, share knowledge, and drive initiatives independently.
- Strong cross-discipline communication skills.
- Fluent English.
Nice to have
- Experience with procedural content creation using Houdini, Unreal PCG, Geometry Script, or Blender Geometry Nodes.
- Experience with real-time scalable VFX using Niagara or EmberGen.
- Knowledge of animation pipelines.
- Experience with scripting for Maya, MotionBuilder, Unreal Animation Blueprints, or Sequencer.
Conditions
- Full-time position.
- Hybrid working mode.
- Work from the Warsaw studio.
- Opportunity to work on CD PROJEKT RED’s first original IP.
- Leadership role with ownership of technical art direction.
- Collaboration with experienced artists, engineers, and designers.
How to apply
- Vacancy link (https://jobs.smartrecruiters.com/CDPROJEKTRED/744000135961636?utm_source=uejobs&utm_medium=telegram&utm_campaign=referral)
Found in@uejobs