Lunacy Studios

Senior Technical Artist

5d ago
WorldwideSeniorRemoteC1
Lunacy Studios

Senior Technical Artist

5d ago
WorldwideSeniorRemoteC1unreal engine 5vfxshadersperforcehoudinipythonc++

Lunacy Studios, an indie game studio, is hiring a Senior Technical Artist to work remotely on a new 3D atmospheric exploration game, focusing on technical art, real-time VFX, shaders, optimization, and pipelines in Unreal Engine 5.

About the company

  • Lunacy Studios is a close-knit indie game studio working on a new 3D atmospheric exploration game after the launch of its debut title The House of Hikmah.

About the product

  • 3D Atmospheric Exploration Game

Responsibilities

  • Establish and maintain technical art direction and quality standards
  • Develop and optimize workflows, tools, and pipelines for the art team
  • Set and enforce asset and scene budgets for triangles, texel density, materials, overdraw, and memory
  • Develop custom shaders and debug shader issues across platforms
  • Collaborate with Art, Code, Production, and Creative Direction teams
  • Optimize assets and scenes for target platforms
  • Track tasks and create documentation in Notion
  • Support artists with integration and performance issues
  • Attend team-wide and art-specific meetings
  • Build, implement, optimize, and ship player-facing art systems in Unreal Engine

Requirements

  • 7+ years of professional technical art experience
  • At least two shipped titles
  • Strong Unreal Engine 5 skills
  • Expertise in 3D art production, asset integration, optimization, and rendering pipelines
  • Experience with procedural content generation, VFX, and shader creation
  • Knowledge of real-time rendering, materials, and lighting systems
  • Excellent written and verbal communication skills
  • Ability to document and explain work to technical and non-technical team members
  • Familiarity with Perforce and remote workflows
  • Fluent English
  • Ability to produce work without Generative AI

Nice to have

  • Houdini skills for procedural generation and automation
  • Experience with 3D modeling, texturing, or general art production
  • Technical animation background
  • Experience with UI and 2D art implementation
  • Strong understanding of PBR, color spaces, tone mapping, and lighting models
  • Scripting or technical background with Python, C++, or editor tool development
  • Experience with volumetric fog, water, weather, and atmosphere systems
  • Knowledge of recent Unreal Engine features

Conditions

  • Full-time remote position
  • Work with a distributed team between UTC-7 and UTC+3
  • Opportunity to become a core member of the art team
  • Work on a new atmospheric indie game
  • Close collaboration with the Art Director and Lead 3D Artist

How to apply

  • Vacancy link (https://fascinated-sternum-aa5.notion.site/38f9cb409b1c8032884ad394321f02fa?utm_source=uejobs&utm_medium=telegram&utm_campaign=referral)

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