Fs Studio

Houdini Artist

1y ago
LATAMRemote
Fs Studio

Houdini Artist

1y ago
LATAMRemotehoudinipythonunreal engineunityblenderusdversion control

Create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Requirements

  • Procedural modeling and scene generation in Houdini are required.
  • Strong knowledge and practical experience in USD workflows are required.
  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
  • Familiarity with version control systems is required.
  • Nvidia Omniverse experience is preferred.
  • Unreal Engine and Unity experience is preferred.
  • Blender geometry nodes knowledge is preferred.
  • Familiarity with other programming languages such as Java or C++ is a plus.
  • Experience with cloud-based services and APIs is a plus.
  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.
  • Strong communication and problem-solving skills are mandatory.
  • Must be able to speak and conduct business in English is mandatory.
  • Portfolio of work is mandatory.
  • This position is open to international candidates.

Other

  • Houdini Technical Artist with Omniverse Experience FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. Responsibilities
  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc
  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.
  • Write clean, efficient, and maintainable code.
  • Ensure the quality and performance of the final product.