Voodoo
Animator / Tech Artist - Helix Jump
1mo ago
WorldwideRemoteunityvfxanimationmobile optimizationgpu optimization
Create and optimize mobile game animations and visual effects for Helix Jump to improve gameplay feel and performance.
Conditions
- Best-in-class compensation
- Other benefits according to the country you reside
Other
- Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
- We are looking for an Animator / Technical Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.
- Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.
- You will:
- Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects
- Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback
- Work directly in Unity to implement and iterate on animations and effects
- Collaborate closely with developers to ensure everything looks good while staying optimized
- Improve readability, timing, tactile satisfaction, and overall game feel
- Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost
- Iterate quickly based on product direction, player behavior, and A/B test learnings
- Contribute ideas to improve the game’s visual quality and player experience
- You have:
- Strong experience as an Animator or Technical Artist on mobile games
- Strong hands-on experience with Unity & Blender
- Good understanding of Unity animation systems and particle systems
- Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction
- Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics
- Strong performance-conscious mindset for mobile games
- Ability to balance creativity, quality, and speed
- Good communication skills in English
- Nice to have:
- Shader knowledge
- Tween system knowledge
- 3D modeling skills
- Experience improving an existing live game
- Experience working in small, autonomous teams
- We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.