Voodoo

UI/UX Artist- Midcore Unit

2mo ago
EuropeMiddle
Voodoo

UI/UX Artist- Midcore Unit

2mo ago
EuropeMiddlecharacter designenvironment artvisual design

Contribute artistic skills to enhance visual quality and player experience of midcore mobile games.

Conditions

  • • Best-in-class compensation
  • • Other benefits according to the country you reside

Other

  • Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
  • You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
  • In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
  • You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
  • Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences
  • Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics
  • Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation
  • Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment
  • Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges
  • 3–5 years of UI art experience in mobile games
  • Solid UX design fundamentals with hands-on experience shipping titles
  • Proficient in Figma and Photoshop
  • Experience building and maintaining UX/UI framework libraries within a game project
  • Comfortable using AI tools to accelerate prototyping and asset creation
  • Proactive mindset — able to identify product needs, source references, and drive solutions independently